Parik
Parik
Thanks for the model. Yeah, I'm aware of the script from Ponz and have used it in the past. Unfortunately it is SA specific, so it's not gonna be tpp...
How would it be convenient? The current system is consistent with other plugins for Blender and is intuitive for the interface you'd find. I don't know how 3ds max opens...
Hey, I'm not sure if the scripts are at fault here. It appears that they are defined to not be at 0,0,0 in the DFF file. Only the first dummy...
Hey, The materials are given names based on their texture names (the original materials don't have names at all). If you have any suggestions on how exactly it could be...
Seems to be something wrong with the model hierarchy, would need to inspect the blend file.
Can't say for sure without looking at the geometry and export options
That's interesting, must be an error with exporting if it can't be imported by any of the other importers :thinking: I'll take a look at it. EDIT: Do you have...
Alright, I found out the issue with the other importers. They don't follow the following trait of the RpGeometry. > Bits 16-23 (mask 0x00FF0000) in the format description give the...
Fixed the normals issue. Regarding the 3ds max import, could you try that on a simple model? Say a cube or a one mesh object since it'll be easier to...
The files you sent aren't renderware dff structure. Based on analysis of the files, they seem to be either compressed or encrypted.