Results 121 comments of Parik

Hmm, that's interesting. I'll take a look at it in a bit. Which model did you use, by the way? admiral.dff?

For the previous issue about the scale, you'll have to share with me a model with which it happens so that I can further investigate it if possible. For the...

You can contact me on Discord (Parik#6176) Yeah it is. Game ignores the Material Indices in RpMaterial if the Material Split is present, so it's more of a "something that...

Thanks, I'll take a look at the sample

Hey, Nice! The ground z coordinates cannot be calculated without importing the collision files, so I guess import code for that will be needed for fixing this issue, unless you...

As you said the GroundZ coordinates are used for the placement, I looked for a function that calls the function to get the GroundZ coordinates. From there I found the...

It doesn't seem to be the latest version. Get the latest master branch (or new_export branch) version and try again.

v0.1.1 is 3 years old. The releases aren't being updated since there's no need for them. I realise that the readme mentions the releases, but you should ideally use the...

Can you share the full stack trace when using the version from either of the links and possibly the blend file you're using to export.

The solution would be to change `write_chunk` to just `write`. Seems to have been an oversight while writing that code and this section of the code wasn't tested before because...