Parik
Parik
Unfortunately it isn't possible to avoid this. The add-on doesn't support these kinds of models yet. At the moment, you can only export single mesh objects for BFBB properly.
@Psycrow101 I haven't had a look at the code, but how does it work? How does it keep track of these objects? If it uses the parents to do so,...
You must **NOT** apply the armature modifier. Applying it removes the armature. Regarding your issue, try to import the model again after exporting it. Try applying **transformation** using the keybind...
Not sure what you mean by that. Are you translating/scaling/rotating the armature? The add-on doesn't enforce any specific transformation, it won't set it back to Tommy's dimensions. You might not...
Can you share your blend file? It will be easier to debug that way.
I looked into this issue. Some brief background information. The game in order to prevent stationary vehicles from moving randomly, if the vehicle's move speed is below 0.005 in a...
> Quite interesting! So if you can monitor the speed with cheatdevice, you know where the variable is in memory - can we do a little cheat code or function...
Remove GInputSA.asi
Thanks for the pull request, but it makes it so that the ForcedPed config option can't be changed using the debug menu. It'd be better to provide an override for...
It doesn't work yet with the latest script files. But if you are trying to load older script files, you'll need to make a change to the cspec here: https://github.com/Parik27/ghidra_ysc/blob/65d0ff530c8441e14b0908de60f4dfab3163e8a9/data/languages/ysc.cspec#L25...