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Export error

Open ExfireYT opened this issue 4 years ago • 6 comments

https://i.imgur.com/S4SwHZl.png Export .col Sometimes this error is not present. What does she mean? How to get rid of it?

ExfireYT avatar Mar 15 '21 10:03 ExfireYT

You have too many vertices/models in your collision setup.

Parik27 avatar Mar 15 '21 17:03 Parik27

You have too many vertices/models in your collision setup.

Not this way. It probably depends on the size of the model itself. Or from Pivot, I don’t know. Here is the model, very few vertices 14 and the error is the same. https://drive.google.com/file/d/1ztM8cJ0PoFWT3jl-9ZtbOCYKWYDKixpP/view?usp=sharing

Maybe I don't understand something. Can you suggest some DragonFF tutorials? And how much is the export restriction (verts faces tris)?

ExfireYT avatar Mar 15 '21 18:03 ExfireYT

@ExfireYT As i can see, you used COL3 format, which have some limitations. In your case, model dimensions should be less than 256 for each axis or in other words each vertex position at each axis should be fulfill next condition: -256 < vertex position < 256 (in meters).

Izzotop avatar Mar 15 '21 19:03 Izzotop

Thank you, now I understand why the errors. But I don't fully understand how to fix them.

ExfireYT avatar Mar 15 '21 20:03 ExfireYT

@ExfireYT You can split your model into several parts, also don't forget reset origin.

Izzotop avatar Mar 15 '21 20:03 Izzotop

@Izzotop @Parik27 https://drive.google.com/file/d/16Esb6wP0E_vuJfAyKdAvO0Z7KAdJ4jNt/view?usp=sharing I still have a problem. I need lessons, are they on DragonFF? I have a road, I can't export everything at once, I can honestly, and then I connect it in CollEditor2 into one .col file, but then in the game I don't have a collision for the object. I tried to drop the coordinates, I did it differently, in the end it doesn't work anyway.

ExfireYT avatar Mar 17 '21 06:03 ExfireYT