FlailingFog
FlailingFog
I checked it works on the latest HF patch, which is probably similar to what the repack has. It also bakes and applies for me, but some things related to...
Cool! I put a first pass for the tears in the master branch. They're activated by the shapekeys on the top of the list. The texture and colors in the...
I couldn't replicate the look of the tears, but this is somewhat close. I personally like the HDRI one better so I kept it as a toggle. It's added to...
I believe this is a shortcoming with each of the known Koikatsu exporters (PMX, KKBP and GME). I'm pretty sure Koikatsu uses both shapekeys **and** the face bones to create...
That's interesting, I didn't know that data was accessible. These could be set automatically on the blender side, but the exporter would have to extract these numbers into the json...
Currently it just overwrites any animation data when you import a new one. In the future, I plan on putting them into a new action or something so it doesn't...
Not sure why that's happening... This is what I'm getting for everything:  Even if you don't use the convert textures option, it shouldn't be that light. And even if...
It looks like the images from my export and your export are different. I set the view transform to standard and set the images to sRGB, but they're still not...
This is what I got from using SB3UGS_v20.6.6: https://files.catbox.moe/t5ptoa.7z
The prep for export button just merges the meshes so you can conveniently bake them all at once. If you want, you can use the prep button, bake/apply/atlas the materials,...