FlailingFog
FlailingFog
The expression textures and meshes are now exported and available as shapekeys if you use the model in blender. Check the PR branch plugins
>but wasn't referenced at all in the shader pack or blender script itself. To be honest, I'm not sure what that's used for...
@MediaMoots So the BlendNormals function in Unity seems to perform a whiteout type of normal blending, and https://blog.selfshadow.com/publications/blending-in-detail/ says that a whiteout blend can be achieved with ``` float3 r...
Thanks for the extra info. I put both methods into the "Raw shading" group > There are....a few ways to do it. Just don't use a mix RGB node lol...
The default options for the blender plugin should work now. The "Rigify armature" option and "Pause to categorize" option should also work.
There's an incompatibility with 5.1.1 and 3.1+ (it's in the release notes) Check #125 out for some more details
According to this it works differently for clothes vs hair: https://files.catbox.moe/krx49k.pdf I don't know how it works in koikatsu, but in blender the color is just replaced with a mix...
@MediaMoots I've been looking into this recently using the shader files you had linked a while back. I think the shadow version of the color is found in the diffuseShadow...
I'm interested as to why this is happening because it looks like blender is opening the template face file correctly but can't find the file immediately after its opened. Does...
I was able to reproduce this using blender 3.1. It looks like the images are being (incorrectly) recognized as UDIM images so blender changes the filename during import. The file...