KK-Blender-Porter-Pack
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Trouble with imported map colors
When attempting to import a map the colors are faded, despite my attempts to adjust the settings.
Koikatsu
Blender
Also attempting to use the convert textures option results in this error.
Python: Traceback (most recent call last): File "C:\Users\Standard\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\KK-Blender-Porter-Pack-5-merger\extras\importstudio.py", line 375, in execute runIt() File "C:\Users\Standard\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\KK-Blender-Porter-Pack-5-merger\extras\importstudio.py", line 352, in runIt load_luts() TypeError: load_luts() missing 2 required positional arguments: 'lut_light' and 'lut_dark'
location:
I'm afraid that the color import system is made only for importing (especially female) characters, so unfortunately the system can't do this now.
Not sure why that's happening... This is what I'm getting for everything:
Even if you don't use the convert textures option, it shouldn't be that light. And even if you do convert the textures, I think koikatsu uses a different shader for maps, so using the options on the panel won't get you completely accurate results (stuff like the lights are completely absent)
Are you using the KK Shader or Principled BSDF? Here is the blend file if you want to take a look. Faded Color Map.zip
Testing out the new fix results in the following error, as well as the map defaulting to the Principled BSDF shader.
Python: Traceback (most recent call last): File "C:\Users\Standard\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\KK-Blender-Porter-Pack-master\extras\importstudio.py", line 380, in execute runIt() File "C:\Users\Standard\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\KK-Blender-Porter-Pack-master\extras\importstudio.py", line 140, in runIt nodes['Principled BSDF'].inputs[19].default_value = (0, 0, 0, 1) TypeError: bpy_struct: item.attr = val: NodeSocketFloatFactor.default_value expected a float type, not tuple
location:
:-1
It looks like the images from my export and your export are different. I set the view transform to standard and set the images to sRGB, but they're still not the same. I guess check if there's a setting in SB3U that could make make it export slightly faded images
This is the KK shader with the world set to white
Could you upload some of your textures so I can compare and contrast?
This is what I got from using SB3UGS_v20.6.6: https://files.catbox.moe/t5ptoa.7z