FlailingFog
FlailingFog
This is a really nice fix. I'm curious what it was though, are they using the armature to make those corrections or was it something else? You mention clearing the...
Yeah I'm not sure what's up. All of the siroR shapekeys are still affecting the left eye (before running any scripts). I double checked I had the 1.22 exporter version...
> Thats so weird, I just tested it with Chika and the siroR only affects the right side I don't know what happened, but the eyewhites are working for me...
@TigerHix Could I have the card you're getting this on?
@TigerHix This seems to work on blender 3.1 
Oh my bad, I see it with that option. I'll add an exception for it
I added a "check for hair" toggle to your PR branch to let bald characters go through the 2a step. It just creates a cube and makes it act as...
It's automatically detected in the pull request branch, so I removed it
The plugin should be doing it automatically, but if it doesn't do it you can set the scale x and scale y in the right sidebar: 
I see what you mean for mouthup and mouthlow. Happens for 2.93 and 3.0.0 on a CATS import or mmd tools file menu import. For Mouth_R though, the weight for...