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Add support for the cf_O_namida_X (Tears) material

Open MediaMoots opened this issue 2 years ago • 4 comments

KKBP Exporter V1.20 now exports the cf_O_namida_X (Tears) object.

There are three parts to it, and all have separate morphs. image image

The plugin will export the colors into the Json file, and it also exports the texture for it. image image

All parts use the same material. image

MediaMoots avatar Mar 25 '22 09:03 MediaMoots

Cool! I put a first pass for the tears in the master branch. They're activated by the shapekeys on the top of the list. The texture and colors in the json file aren't used yet, and the tears will most likely have to be separated from the body object because I can't see it working with the outline modifier. Does it have another texture to it? The one in game looks like it's reflecting something. I put another hdri in place of whatever it's reflecting.

FlailingFog avatar Mar 28 '22 00:03 FlailingFog

Cool! I put a first pass for the tears in the master branch.

Nice

Does it have another texture to it? The one in game looks like it's reflecting something.

I don't think so: image

MediaMoots avatar Mar 28 '22 01:03 MediaMoots

I couldn't replicate the look of the tears, but this is somewhat close. I personally like the HDRI one better so I kept it as a toggle. It's added to your PR branch image

FlailingFog avatar Apr 24 '22 13:04 FlailingFog

Wow, looks really good, thanks!

MediaMoots avatar Apr 24 '22 13:04 MediaMoots