FlailingFog

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> Wdym closed source? I mean I have not seen any source code for the KKBP_Exporter.dll until now. There was [source code available for the original plugin it was based...

> @FlailingFog Updated the plugin, missed a shader used by some accessories. > > [KKBP_Exporter.zip](https://github.com/user-attachments/files/16653078/KKBP_Exporter.zip) Thanks! I've added it.

This is fixed in kkbp 7.0.0, so closing > @FlailingFog Unrelated but can you explain a bit more on the bone layers, like what does each layer does, what does...

this should be fixed in kkbp 7.0.0

Hi, I updated the 7.0 release earlier today. It should fix this error. If the new update doesn't work, please set your Blender language to English and try again.

> > Hi, I updated the 7.0 release earlier today. It should fix this error. If the new update doesn't work, please set your Blender language to English and try...

I think this was fixed before 7.0 released, so closing

I don't think I put a way to adjust it. You can add a math multiply node between the NSFW texture group and the body shader then set it to...

It's likely something to do with one of the driver bones on layer 3 of the KKBP armature. I think this was fixed at some point between KKBP 6.5 and...

I definitely agree, but the biggest hurdles to do that are listed in here: https://github.com/FlailingFog/KK-Blender-Porter-Pack/issues/500 I'd either need to... * find a way to download, install and launch an older...