Doprez
Doprez
> Probably, this approach would make sense when: > > * New additions are being added to our codebase > * The existing codebase is being updated for other reasons...
@Eideren is this at all related to https://github.com/stride3d/stride/pull/1897 or https://github.com/stride3d/stride/issues/94?
Out of curiousity, I dont see any VHACD dlls at all. is there a linux version of this? I know Digitalrune implemented their own decomposition classes if it doesnt have...
Adding some info related to what is needed for future AOT work: https://devblogs.microsoft.com/dotnet/creating-aot-compatible-libraries/
still lots of work left but I finally had the time this week to get nav mesh generation working in Stride with Bepu physics colliders. https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation  NOTE: I still...
https://youtu.be/SEbbtxGr_U4 Finally added Detour now as well! moving on to optimization and cleaning up the mess I made now lol
Could something like this ever work with a Query? I am currently trying to create entities at runtime with dynamic classes and as soon as it gets added with the...
Ahhh my goodness thank you! I was using inputting Type instead of object... It seems to work now.
This is an amazing addition! Entity processors were such a struggle without docs I was trying out Svelto but Ill give this another shot with this info.
Here is the result of your new docs :) https://discord.com/channels/500285081265635328/709051146160963655/1154137116775813231 This is something that I will explore further from now on.