Add Linux support for the Stride Game Studio
This is the top-level Feature Issue, which tracks all work related to adding Linux support to the Stride Game Studio.
Any issues or sub-projects (i.e., migration to Avalonia.NET) that must be finished before Linux support for Stride Game Studio can be completed should be linked to this project, and a task should be added. Additionally, anyone interested in contributing to Linux Stride Game Studio support should be directed to this issue for alignment on the remaining work.
Finally, this issue is reserved for discussing what issues must be resolved to make a Linux Stride Game Studio possible. Additional discussion on how those issues need to be fixed should be directed to individual issues created to track those work items and linked here.
At a high level, the work involved in getting a Linux Game Studio includes the following (note: this list will be expanded upon and sub-tasks created as more tasks are identified):
- [ ] Get the runtime/player building on Windows and playing on Linux
- [ ] Verify the Linux runtime & player can be built on Windows using Visual Studio
- [ ] Verify the Linux runtime & player can be built on Windows using Rider
- [ ] Verify the Linux runtime & player can be built on Windows using the dotnet CLI
- [ ] Get the runtime/player compiling on Linux and running on Linux
- [ ] Remove any dependencies on Visual Studio
- [ ] Convert all runtime projects to the SDK-style MSBuild format
- [ ] Remove dependencies on the Windows SDK for Linux builds
- [ ] Get the SDK & Game Studio compiling on Linux
- [ ] Removes Windows dependencies from Editor libraries
- [ ] Convert all SDK projects to the SDK-style MSBuild format
- [ ] Get the SDK & Game Studio running on Linux
If you identify any work that needs to be done, please post a comment below for discussion and inclusion in the list. Also, feel free to comment on any issues that you feel should be duped to this issue.
Thanks!
We can also enable GitHub projects for this. It is easier to track issues in a Kanban than as checkboxes that need a text edit.
We can also enable GitHub projects for this. It is easier to track issues in a Kanban than as checkboxes that need a text edit.
Sounds good. I just don't have the ability to create or manage a project, but I can manage the checkboxes. :smile:
This Issue https://github.com/stride3d/stride/issues/1394 Lists out a ton of c++ dependancies. while I dont think the all need to be replaced for linux support I think getting them replaced would make everything lots easier
After some consideration, I also think there is no need but it would be welcome. I've recently checked MonoGame and turns out we have many of the same dependencies (https://github.com/MonoGame/MonoGame.Dependencies): Freeimage.NET, ffmpeg, CppNet, PVRTexLib. So its only matter of compiling these dlls for linux and macOS.
Out of curiousity, I dont see any VHACD dlls at all. is there a linux version of this? I know Digitalrune implemented their own decomposition classes if it doesnt have its own linux version for whatever reason.https://github.com/rds1983/DigitalRise/blob/d1a26dc89655b876ebe6ead246acab829afecf93/Source/DigitalRise.Geometry/Meshes/Convex%20Decomposition/ConvexDecomposition.cs#L37