Doprez
Doprez
Gotcha, Im a bit stuck with my project for now since I am using the nugets and I need the navigation library which relies on those properties. I was thinking...
To add some info here, the only reason this breaks navigation is because the current default stride library uses Bullets triangle data to give to the recast library. options: 1....
https://github.com/ikpil/DotRecast/issues/19 some tracking to see what I have been looking into with the new recast library and issues with the left vs right handed coordinate systems.
I am completely stumped with the Dotrecast library. I cant for the life of me get the mesh to generate not updside down... I may restart later and just try...
 ree
https://github.com/Nicogo1705/Stride.BepuPhysics/pull/28 is merged! Lots of work left to do but the basics of agents, settings. etc should be easier to implement just a lot of busy work.
currently Stride has a method that allows you to update the transform of a static collider. If it doesnt effect performance much, I think the better way would be to...
I can remove it but it still happens from your original comment due to the IsFullScreen caught and ignored error. 
@Eideren I finally think I figured it out. This seems to work for both the issues of fullscreen toggle AND exiting when in fullscreen. You were right it had to...
I'd say go for it if you want to learn the engine it will be very usefull info. AFAIK no one is working on new features for Bullet specifically right...