Doprez
Doprez
I did some quick tests with Inlining and the performance was the same or similar on a few runs. It seems like the compiler does not make any significant changes...
Should be fixed from @Noah7071 repo, I pulled it in this PR https://github.com/stride3d/stride/pull/2246
I think this already a thing, I use this all of the time since I usually work from code before changing the scene and open gamestudio only when Im dealing...
So I took a bit of time to look into this issue and the problem seems to come from misuse of multithreading than the shader being not found.  Its...
Thanks to Eiderens help I added a new method for the conentmanager called [`TryGetLoadedAsset`](https://github.com/stride3d/stride/blob/55bd9529def5c4e2e5daa09a7d7e570745b6968c/sources/core/Stride.Core.Serialization/Serialization/Contents/ContentManager.cs#L406) that returns true if the object is found and will output a null object instead of...
Would the below be better? It seems like all the info is there its just worded weird so I changed the exception message.  Ignore the `Stride.Rendering.ProceduralModels.ProceduralModelDescriptor` I used a...
If this goes through we should consider changing the Android platform on the website to experimental or something. There was an [old discussion](https://github.com/stride3d/stride/discussions/1657) to get a basic working example of...
Can confirm this seems to have been an issue since 4.1, I have tried before.
Just tested in Master and seems like this works mostly as expected.  Above is compared to the 82 files that get generated without singlefile. I dont know what the...
My experience with Stride has been purely Desktop but I did get a working version running in Android with just Stride a while ago. Creating a Android template project provides...