DotRecast
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https://github.com/ikpil/DotRecast/assets/313821/32a72a43-8f02-4214-8f1e-86b06952c8b7
still lots of work left but I finally had the time this week to get nav mesh generation working in Stride with Bepu physics colliders. https://github.com/Nicogo1705/Stride.BepuPhysics/tree/master/Stride.BepuPhysics.Navigation
NOTE: I still need to make better debugging visuals but each black square is a vertex of the nav mesh.
Huge shoutout to this repository, working with this instead of C++ has been wonderful!
https://youtu.be/SEbbtxGr_U4 Finally added Detour now as well! moving on to optimization and cleaning up the mess I made now lol
Works decently with outside scenery!
We are making meshes for an MapleStory2 emulator, this is one of the maps. :D