Doprez
Doprez
I should be able to look into this a bit this week. The file type should not matter so long as the collider is created, it uses the [information from...
got it working in my branch https://github.com/Doprez/stride/tree/fix-static-collider-mesh seems like it has to do with reading asset data that isn't immediately available in editor for some reason. 
I did a quick test to make sure it wasn't just working for procedural meshes:  The only quirk that I can see now is you have to move the...
I did some more messing around and a new issue now is the editor full crashes when more than one static mesh is added to the collider shapes.
So, something thats odd but seems to work is if you create your physics meshes while the navigation stuff is deleted it seems to be fine. the crash seems to...
Wait.... even in 4.2.0.2188 I can get the static meshes to work. As long as I don't use a procedural mesh at least.  The current issues seem to be...
Some more research may be needed here. This got rid of the first hurdle but now it seems to crash when a second static mesh collider is added.
https://uxwing.com/x-social-media-round-icon/ Im not sure if these are better for quality @Jklawreszuk but it seems like the licenses should be good. They also provide SVG if you want to try that...
The good news is this does let me use the CustomHue property but it doesnt seem to change anything in the editor.  ```csharp [Display("Test", CustomHue = 100f)] public class...
This somehow breaks the dynamic colour of the Raw file thumbnails.' uncompressed thumbnail before change  compressed thumbnail before change  with this change the thumbnail stays a single colour...