Doprez

Results 213 comments of Doprez

That would be awesome! I guess it could create the module with either: - AssemblyCommonCategories.Assets - If it has Assets - AssemblyCommonCategories.Content - For something else? Im not 100% sure...

I have actually looked into replacing Input in Stride due to a requirement that SDL didnt provide for me. You could use [HIDDevices](https://github.com/DevDecoder/HIDDevices) it had all of the functionality I...

No issues with a simple example. ```csharp public class TestComponent : StartupScript { public TrackingCollection Numbers { get; set; } = []; public TrackingHashSet UniqueNumbers { get; set; } =...

For context on if I were to make this real I would just change the existing `TrackingCollectionChangedEventArgs` to inherit from `TrackingCollectionChangedEventArgs` like `TrackingCollectionChangedEventArgs` and set it as obsolete for the...

Im ok with it being a breaking change. I think it would be fairly easy to tell people how to migrate as they just need to define their types but...

I went ahead with the implementation that separates the definition between collections and keyed collections. This was a lot nicer to work with at a higher level and just looked...

I should have resolved all of the issues brought up before. I also have some of my time back for the next couple of weeks so I should be a...

Im ok with that, this doesnt "fix" an issue and is just a QOL change so its not urgent. I think we talked about a `future` branch before for the...

Ah! I may have realize this was a silly question and that the StrideRenderer is using a Stride SpriteBatch which hopefully should allow me to make some relatively small changes...

So I may need to implement this into a [`RootRenderFeature`](https://github.com/stride3d/stride/blob/d64fedd7d5157527246c19d29885887529f2a654/sources/engine/Stride.UI/Rendering/UI/UIRenderFeature.cs#L363) so that I can include the UI as a set of `EntityComponents` within Stride that will be added by a...