Doprez
Doprez
**Release Type**: Official Release and GitHub **Version**: 4.2.0.2043 **Platform(s)**: Windows **Describe the bug** When opening Stride Stride.CommunityToolkit gets updated to the latest version, in this case 4.2.0.2043. **To Reproduce** Steps...
**Release Type**: GitHub **Version**: master and 4.2.0.2043 **Platform(s)**: Windows **Describe the bug** Currently in Master when you undock and the redock the scene view it causes the scene render to...
This is a very simple example of using FNL to generate terrain and could easily be expanded on if you want to add multiplied/additive noise on top of this example....
- Updated to .NET 6 - Updated Stride package references - removed Avalonia.Diagnostics package due to conflict with Microsoft.CodeAnalysis.Common 3.4.0 in avalonia 10 and Microsoft.CodeAnalysis.Common 3.6.0 in Stride 4.1.0.1838
# PR Details This PR adds some useful extensions that are commonly used with external libraries since Numerics has become the standard. ## Related Issue https://github.com/stride3d/stride/pull/2131 this is a great...
**Release Type**: master **Version**: Github **Describe the bug** After doing some testing with the model importer changes I was testing different models online to see if they all imported correctly...
**Release Type**: Github and release **Version**: master and 4.2.0.2122 **Platform(s)**: Windows **Describe the bug** When you import a file into the game studio it will crash if the Resource folder...
**Release Type**: official **Version**: 4.2.0.2122 **Platform(s)**: Windows **Describe the bug** When you hae a multiproject structure and the projects reference eachother, they wont show components in the GameStudio. **To Reproduce**...
I wanted to create a custom library in my game project and needed to read shape data from the Container processor but couldnt because it was in a different assembly....
I removed the last usages of the GetPhysicBody() methods. But Im wondering if maybe we should keep them just as an option? If there are any abstractions we missed in...