Doprez
Doprez
Which is the main page?
I know for me the only reason I made a personal list was due to a lack of validation. I still need to check that some of the projects on...
Another benefit of having a repo dedicated or the "awesome-list" is that it can show up on the awesome lists https://github.com/search?q=awesome as a common search. Eitherway I think its unrelated...
been looking at this again and just wanted to add some interesting findings. Ryujinx currently has an example of using Opengl AND Vulkan with Avalonia inside of a [NativeControlHost](https://reference.avaloniaui.net/api/Avalonia.Controls/NativeControlHost/). [this](https://github.com/Ryujinx/Ryujinx/tree/master/src/Ryujinx.Ava)...
Yeah I made the isue before looking at the PRs lol, my mistake. I was wondering if we could make a call to the nuget API to see if the...
Just some added info the error seems to be Directx at least from what I have tested. I dont kow if opengl/vulkan works as expected. And it happens both when...
a temporary work around is the below code it seems. ```csharp if (Game.Window.IsFullscreen) { Game.Window.Visible = false; Game.Window.IsFullscreen = false; Game.Window.Visible = true; } (Game as Game).Exit(); ``` i also...
One more thing to add for SDL. you can create windowed fullscreen by using the below code: ``` csharp // within an inherited Game class in the BeginRun overridden method...
I delved a little bit into this with the changes to .NET 8 this is handled [here](https://github.com/stride3d/stride/blob/f99c9650be9a959674729e341f569b18dadad29a/sources/assets/Stride.Core.Assets/PackageSessionPublicHelper.cs#L17). At line 41 you can see it finds my .NET 8 SDK in...
I think this is a great idea. I also always found private vars a bit off in Stride due to this. This will be very tedious work and the only...