Hugo Locurcio

Results 2853 comments of Hugo Locurcio

> Maybe your GPU doesn't support Vulkan (idk actually). Try Compatibility renderer. All Iris Xe IGPs have Vulkan 1.3 support, so that's not the issue. The fact I'm only seeing...

> Hi there, I was going to ask, while we're at it, is it difficult to make it possible to accept negative values as well? I know the most common...

This makes sense as a temporary solution, but I don't know why frustum culling would break in the first place. Is this because skinned meshes skip generating an AABB before...

Note that we could automatically prompt the user to edit a project in safe mode after an editor (not project) crash. To do so, we need to write a file...

@Caferino Can you still reproduce this on 4.4.1.stable? It might be worth upgrading to Fedora 42 as well to see if newer graphics drivers have resolved the issue.

Closing due to lack of response. Please comment if you can still reproduce this bug on the latest Godot version.

This demo would probably be better added to the [godot-demo-projects](https://github.com/godotengine/godot-demo-projects) repository. We'd prefer not adding more ZIPs to version control: https://github.com/godotengine/godot-docs/issues/3390

- *Related to https://github.com/godotengine/godot/issues/103102.* Can you try disabling V-Sync in the Editor Settings and see if the issue persists? Also try setting a low FPS limit on the editor, e.g....

Vendor upscalers all require motion vectors (with the exception of FSR1), so it's challenging to implement in an existing game. There is prior art of this being done still, but...

> Though increasing MSAA to 16x Unfortunately, modern graphics APIs don't have "16x MSAA" (or SGSSAA) like D3D11 or OpenGL do. Drivers actually implement "16x MSAA" as 4x SSAA +...