Remove individual youtube channel links from tutorials page
Does what the title says.
Currently on the community tutorial page we link to individual youtube channels that provide Godot tutorials. I believe we should stop doing things this way for several reasons.
One, the foundation has to review any PR that adds a channel to this page. I'm not against that but the foundation doesn't seem to be actually reviewing anything. The oldest open video PR is from April this year which is almost 5 months old. I'm not saying this to criticize the foundation for not doing this, merely pointing out that the process has created a backlog. I also think their time is better spent elsewhere for this next reason.
Two, going to our tutorials page is less efficient than just going to YouTube and searching for videos. On the tutorials page we only break down creators into broad categories, "2D" covers a wide array of topics. If someone was trying to find a creator going over, for example, tilemaps, it's not easy to find out who is doing that without going through every channel. And in comparison if someone goes straight to YouTube they just have to search for "Godot TileMapLayer" tutorial to immediately find several relevant results.
There's currently only one video tutorial on the page that links somewhere other than YouTube that I've also removed. It just feels odd to keep that linked when there's no other sites we also link to. Though I'm not against re-adding it to this PR.
I welcome all discussion on if these channel links should be removed or not.
Lastly, I've also edited the sentence before the video section to sound better.
UPDATE: Just tried the MRP and it works flawlessly. It's only happening in my project, when launching the level "Farm Too.tscn". This is insane, I haven't really modified the modular inventory code or anything. Something else probably got corrupted or is interfering, and to find what it is I think it's going to take a goooood while. I am sorry for this mess, I will see what I can find and report here.
My game is open-source: https://github.com/Caferino/Area-51
SECOND UPDATE: Alright, this is even weirder. I decided to reopen the project and cause the crash, however, it DID NOT HAPPEN ANYMORE! My game is working as flawlessly as the MRP.
Last clue: OBS, I will try again, but while live streaming. Maybe it was OBS interfering. Possibilities: I also have some Gnome Extensions like "Hide Top Bar", which has a feature involving fullscreen applications, but I don't know if it could affect any of this the way it does.
For some reason _on_changed still executes three times unless I use a workaround I found, commenting the signal call '_on_data_changed' on settings.gd and 'emit_changed' in settings_data.gd. It's weird I have to do that, and also weirder it'd set fullscreen with "true" instead of "false" as I set it up. The 15 blank lines are still happening too, which is super weird. I will update this comment with the results of using OBS at the same time.
LAST UPDATE: It crashed again, while having OBS open and switching a lot. It'd also not work well, wouldn't switch the fullscreen sometimes. Very odd behavior, not sure what to do
IIRC people have had issues running OBS with Godot.
What is your GPU?
That's a relief to hear to be honest, thanks for that, it narrows everything by a lot; and here, my neofetch:
OS: Fedora Linux 40 (Workstation Edition) Host: HP ENVY m7 Notebook Kernel: 6.10.11-200.fc40.x86_64 Uptime: 1 day, 3 hours, 29 mins Packages: 2706 (rpm), 46 (flatpak) Shell: bash 5.2.26 Resolution: 1920x1080 DE: GNOME 46.5 WM: Mutter WM Theme: Adwaita Theme: Nordic-darker-v40 [GTK2/3] Icons: Adwaita [GTK2/3] Terminal: gnome-terminal CPU: Intel i7-7500U (4) @ 3.500GHz GPU: Intel HD Graphics 620 GPU: NVIDIA GeForce 940MX Memory: 3217MiB / 15870MiB
During testing and pretty much all day I use a 720p resolution, because 1080p overheats my laptop when playing World of Warcraft, fps drops and more. The screen also has an uncommon size of 17'', which has made me wonder if that could potentially have some involvement with bugs I have dealt with before regarding GPU/UIs/Gnome, etc, maybe not
I was not able to reproduce while running the MRP and OBS at the same time, and also toggling fullscreen multiple times.
System information: Godot v4.4.1.stable (4d7c448a0) - Ubuntu 24.04.2 LTS 24.04 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (nvidia; 550.120) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 threads)
cc: @AThousandShips
@Caferino Can you still reproduce this on 4.4.1.stable? It might be worth upgrading to Fedora 42 as well to see if newer graphics drivers have resolved the issue.
Closing due to lack of response. Please comment if you can still reproduce this bug on the latest Godot version.