Hugo Locurcio

Results 2849 comments of Hugo Locurcio

Thanks for the report! Consolidating in https://github.com/godotengine/godot/issues/77167.

It might be a local/global space issue in the shader then.

For the purposes of keyword searching, this is generally referred to as *snapback*. Is there a standard algorithm for this?

- Duplicate of https://github.com/hedge-dev/UnleashedRecomp/issues/502.

> Oh ok but the problem is the android version does not support mouse capture when launching the game Mouse capture on Android was implemented in 4.0 by https://github.com/godotengine/godot/pull/43249. However,...

We should figure out how to automate creating preview images (it used to be a manual task), then upload them to a separate repository (so that people cloning this repository...

> Anything I can do as a follow up in this issue If you have time, you could look into automating screenshot creation. This would be very helpful already, then...

Can you get a full backtrace by (compiling an editor binary](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_linuxbsd.html) with the `debug_symbols=yes` SCons option, and running it until it crashes?

Addons are normally ignored by default for GDScript warnings (including warnings turned into errors): That said, I'm open to a PR that adds type hints everywhere so that the untyped...