Hugo Locurcio
Hugo Locurcio
- Related to https://github.com/godotengine/godot-proposals/issues/3347.
Tested locally, the UI appears to be disabled regardless of whether the project is currently running:  I have a GDScript open in the script tab before running the project....
This is because the HTML color field is autofocused when opening ColorPicker, and this causes a virtual keyboard to pop up. Is there a way we can have an autofocusing...
> This may fix the issue https://github.com/godotengine/godot/pull/87674, we can use `grab_focus()` instead of `grab_focus_edit()` on mobile. I don't see `grab_focus_edit` anywhere in the Godot codebase in `master`. Is that a...
> Did this PR only apply to new input actions, or did it apply to the built-in UI actions as well? Diagnostic posts in #98982 seem to imply that it...
> Still not decided on what kind of design to go with. Current one is most standard, but might have problems with long file paths. For long file paths, ellipsis...
> Just food for thought, if marking objects as dynamic / static, could it be an idea to future proof this and have a generic flag rather than labelling it...
> Also what would happen with 4.0 projects opened in 4.1, will they be static automatically? Yes, but this feature isn't slated to be merged for 4.1 due to feature...
> Though I might be overlooking something here, I'm not sure if dynamic objects are still handled through shadowmaps, I haven't dived into this much. When using LightmapGI, both objects...
@lawnjelly By the way, I wonder if the approach in this PR is compatible with https://github.com/godotengine/godot/pull/33340 which was attempted a while ago. > Note if animations are linked to a...