Hugo Locurcio
Hugo Locurcio
@LightningAA "high-end platform" means GLES3. We intentionally use a generic term as there may be several high-end platforms in the future (such as Metal or Direct3D 12). That said, "high-end...
> I think it would make a lot more sense if it said something like `GLES2 does not support Sampler3D`. [The new error message I added today should fit the...
Reopening, so that users can report additional cryptic error messages.
Should the warning test in the project text have a "Missing modules:" prefix (or "Missing:" if there isn't enough space)?
> The first commit in this PR is just code organization. It does not make much sense for the configuration warning string formatting to be in Node, since this is...
For context, this is needed to resolve https://github.com/godotengine/godot/issues/88235 in a way that doesn't harm usability when a physical keyboard is connected.
@npip99 I suggest [testing this pull request](https://docs.godotengine.org/en/latest/contributing/workflow/testing_pull_requests.html) and uploading a testing project that makes use of it to demonstrate it's working.
The alpha hash code isn't present in the Compatibility core shaders at all: ``` 5 results - 3 files servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl: 11 12: float compute_alpha_hash_threshold(vec3 pos, float hash_scale) { 13 vec3...
> [@Calinou](https://github.com/Calinou?rgh-link-date=2025-02-26T00%3A34%3A32.000Z) Something changed in 4.4 beta 3 that could explain this crash? Changelog between 4.4.beta2 and 4.4.beta3: https://godotengine.github.io/godot-interactive-changelog/#4.4-beta3 Looking at the changelog, I'm not sure what would cause this....
Closing per the above comment.