Hugo Locurcio
Hugo Locurcio
@vyshliy Please don't bump issues without contributing significant new information. Use the :+1: reaction button on the first post instead.
As explained in https://github.com/godotengine/godot/issues/56452, glow on small objects is expected to disappear if far away enough from the camera. This phenomenon also occurs in 2D when the Camera2D zooms out....
> Also looking at the issue you mentioned, seems like other game engines are doing this automatically, maybe something can still be improved? That screenshot was taken with Godot 4.0....
> Why can't the renderer draw the glow effect the same way it does when the camera is close, even when it is far away? Glow implementations work with an...
> another problem I found is that HDR changes canvas items that are equal or below HDR treshold, maybe this is a bug, but I would like to confirm here...
@bruvzg Could you look into rebasing this so I can review it?
> How does one review this? I suppose you can run the new benchmarks locally and look at the scripts, but that's probably it.
> I have to keep undoing the changes it makes to my code indentation. (of tabs vs spaces) Disable **Convert Indent On Save** in the Editor Settings.
> Experiencing similar issues, Godot will randomly overwrite changes I've made in VSCode because it wants to open the scripts I'm working on and save them. This is being tracked...
I think we should hold on merging this until https://github.com/godotengine/godot/issues/105456 is fixed, as this will cause issues otherwise. Therefore, I'll mark this as a draft. **Edit:** https://github.com/godotengine/godot/pull/105779 aims to fix...