Hugo Locurcio
Hugo Locurcio
I agree, to the point I'd prefer autosave/autoload to be the default if you opt into the "Restore State on Load" option. In other words, the prompt when starting and...
Does this *have* to be a CSG mesh? I'm concerned about adding more CSG meshes without an equivalent PrimitiveMesh, as this can encourage users to use slow CSG functionality when...
While I think randomizing the image on load via JavaScript is preferable, this is a fine solution too.
This already exists by disabling **Speed Limit** in the menu at the top of the emulated game (which I personally bind to F4). Note that it's limited by V-Sync (i.e....
> The mentioned workaround to "disable speed limit" sends my FPS to over 700 which is way too fast for fast forward... Use an external FPS limiter like RTSS, MangoHud...
Will this project setting work when using the Mobile rendering method? I've heard of some mobile games starting to adopt deferred rendering lately.
> I hope the development is not abandoned This feature is still planned, but after 4.3.
> I installed C++ redist, and dosen't work,here's my specs: CPU: I3-2120 GPU: Nvidia GT 530 RAM: 8 gb OS: Windows 10 64-bit Version: 10.0, Build 19045 or 22H2 That...
I've requested a manual build of 4.3: https://github.com/abarichello/godot-ci/actions/runs/11416728337 The Mono build is failing since Godot 4.x needs OpenJDK 17 to be exported, but it's not available in the Debian Buster...
@NetSysFire This should be fixed by https://github.com/abarichello/godot-ci/pull/158, can you check?