Hugo Locurcio

Results 2849 comments of Hugo Locurcio

> What will it say if I just forgot to install necessary vulkan packages in my package manager but GPU itself supports if? No, although you should not need to...

> Exposing this makes sense to me, but I wonder why we put it in OS originally. This isn't really OS specific, but more something that reflects the engine configuration....

> Should `Metal` be added into the document since its support was added in #88199 ? Done (I also added a mention of `d3d12`).

> We discussed in the rendering meeting. We think that we should investigate exposing it through the RenderingServer as that is the most natural place for these methods to exist....

> Regardless of the outcome, there's an existing enum that despite being exposed, doesn't seem to be referenced anywhere: [docs.godotengine.org/en/stable/classes/class_os.html#enum-os-renderingdriver](https://docs.godotengine.org/en/stable/classes/class_os.html#enum-os-renderingdriver) Ah, that's what I meant actually. The enum *is* exposed,...

> Am I right to believe this isn't achievable as of 4.3 This can be achieved in 4.3 with the following code: ```gdscript if ProjectSettings.get_setting_with_override("rendering/renderer/rendering_method") == "gl_compatibility": print("Using Compatibility") else:...

In the era of variable refresh rates and arbitrary framerate limits, I'd say this encourages bad practices. I only know one game genre where durations are still expressed in frames...

Can't the build template be downloaded and extracted using `curl` and `unzip`? The URL may be nontrivial to figure out though. See also #35600.

@Anutrix Maybe we should change the error message with an `#ifdef` depending on the target platform?

@Anutrix We probably want to use `ANDROID_ENABLED` as we use `_ENABLED` for other platform defines.