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free and open source voxel art tools - editor, thumbnailer and format converter

Results 142 vengi issues
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MV uses layers to organize models into visibility groups called layers. These layers are not about hierarchy, but just to toggle the visibility of several parts of the scene. This...

enhancement
voxedit

For multi file based formats it would be better to use an `io::Archive` here to being able to directly create new write streams in the archive and not write any...

enhancement

This should keep the max suggested volume size into account but it would ease the process to resize volumes

enhancement
voxedit

The results are often just wrong e.g. a single degree in rotation ends in an endless rotation of the child until you release the mouse button.

bug
voxedit
animation

currently we are translating the stamp volume always to be at 0,0,0 - but we should just ensure that 0,0,0 is somewhere between mins and maxs. this would allow us...

enhancement
voxedit

`ModifierVolumeWrapper` should get a `setRegion()` and also mark that region as dirty then. The memento states must get checked, too - as the node volume pointer would get changed here,...

enhancement
voxedit

Also see #227 and #262 I'm using ufbx to load the fbx file and the conversion to `ufbx_axes_right_handed_y_up` (See `FBXFormat::voxelizeGroups()`)

enhancement
coordinatesystem
format

- [x] The face culling is wrong for situations where 1 or 3 of the values for scaling are negative - [ ] The obb doesn't have the correct position...

bug
voxedit
animation

just an idea - the side effects for doing this must be evaluated.

voxedit