vengi
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free and open source voxel art tools - editor, thumbnailer and format converter
MV uses layers to organize models into visibility groups called layers. These layers are not about hierarchy, but just to toggle the visibility of several parts of the scene. This...
For multi file based formats it would be better to use an `io::Archive` here to being able to directly create new write streams in the archive and not write any...
This should keep the max suggested volume size into account but it would ease the process to resize volumes
The results are often just wrong e.g. a single degree in rotation ends in an endless rotation of the child until you release the mouse button.
currently we are translating the stamp volume always to be at 0,0,0 - but we should just ensure that 0,0,0 is somewhere between mins and maxs. this would allow us...
`ModifierVolumeWrapper` should get a `setRegion()` and also mark that region as dirty then. The memento states must get checked, too - as the node volume pointer would get changed here,...
Also see #227 and #262 I'm using ufbx to load the fbx file and the conversion to `ufbx_axes_right_handed_y_up` (See `FBXFormat::voxelizeGroups()`)
- [x] The face culling is wrong for situations where 1 or 3 of the values for scaling are negative - [ ] The obb doesn't have the correct position...
just an idea - the side effects for doing this must be evaluated.
See https://gitlab.com/GroGy/im-neo-sequencer/-/issues/27