vengi
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free and open source voxel art tools - editor, thumbnailer and format converter
implement an armature (is a hierarchical collection of bones) class for this that performs the ik solving. #256 might be related The `VXRFormat.cpp` contains a few ik parameters for sandbox...
`b64` files are base64 encoded maps for `cubzh` - they are basically a scene description for `3zh` files the transforms are not applied correctly. if a 3zh files is already...
Block42 uses qb for storing the voxels - but they also have other files that contain the animations.
the initial state is only recorded for the first model node. This is of course not enough. Whenever a scene has more than one node and you are going to...
we are currently using the dragndrop cpack generator - because I have not yet found out how to create one app bundle per component. But once this is done, I...
max region size: `128x128x128` https://github.com/woxels/Woxel/blob/main/main.c supported export formats by this editor: `txt` (see below, xyz +rgb), `vv`, `ply` *.wox.gz is the internal format https://github.com/woxels/Woxel/blob/main/inc/excess.h (see `game_state` struct) ```txt # Woxel.xyz...
This is currently only possible in the scene mode position panel ![Bildschirmfoto vom 2023-10-08 19-48-27](https://github.com/mgerhardy/vengi/assets/577713/3de66b6a-ffd9-49e4-a60c-13c0b36ac480)
Ken Silverman released kwalk with the voxlap library at http://advsys.net/ken/voxlap/voxlap05.htm The included `voxdata.zip` contains a file called `anasplit.kfa` (the only file I could find for kwalk). This is for animating...
- [x] Create bindings for `ShapeGenerator.h` functions - [ ] Convert the code in `TreeGenerator.h` into lua code
https://github.com/ufbx/ufbx/blob/master/test/test_animation.h see FBXFormat::addMeshNode https://github.com/mgerhardy/vengi/blob/master/src/modules/voxelformat/private/mesh/FBXFormat.cpp#L404