vengi
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free and open source voxel art tools - editor, thumbnailer and format converter
Converting between `VXR`/`VXL` and `GLTF` should preserve the animations. https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_007_Animations.md check e.g. `GLTFFormat::loadGltfNode_r`
https://lospec.com/palettes/api
There is a certain Qubicle file (.qb) [here ](https://drive.google.com/file/d/1eHKxabfPcPhtsRiORb8T4LySqwhykem9/view?usp=sharing) that loads with incorrect colors. It should have mostly green and red colors but shows up as brown and brown-green colors....
1a9c6763fd9e7f87b080da31dbc1e682e59773a6 added material support to the palette (`palette::Palette`) - formats like gltf should now also export (and maybe even import if possible) these values into the `palette::Material` structure. * https://github.khronos.org/glTF-Validator/...
There might be new models in gitlab or github repositories - that's why one should be able to reload them. This basically means that we have to clear the http...
When converting the attached .qb file to .obj (and possibly other formats), the color scheme is incorrect due to misplaced sampling points on the UVMap. The sampled points are placed...
1a9c6763fd9e7f87b080da31dbc1e682e59773a6 brought basic material support - we also need to be able to modify and display them in the palette panel
currently the transformation matrices are wrong - and thus the models are not placed correctly in the world.
I conducted several test voxel conversions from .obj to .obj and observed some inconsistencies. It's possible I may be mistaken, but when converting a 2m sphere (with a 1m radius)...