vengi
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free and open source voxel art tools - editor, thumbnailer and format converter
this would improve the ide support for the shaders
The scene graph panel should get another column to allow to perform tracing against other visible nodes for easier voxel placements when working on a multi model scene.
A 2d view of the voxels where you can toggle between x y and z axis - but always just render one voxel slice as 2d plane.
I often click and no voxel is created before I finally notice that the paint mode is active
this error was already in version 0.0.3 of vengi - but i haven't noticed it until now. only happens on one side ![ao error](https://github.com/vengi-voxel/vengi/assets/577713/3df0140d-84d1-4fa3-81a3-8e11016578c7)
this is not yet working and misses material support https://bitbucket.org/volumesoffun/polyvox/src/ae9cf1ca7b43513408fcebc064c1a5760f845a45/?at=feature%2Fdualcontouring
I have a [sample vox file here](https://drive.google.com/file/d/1uMTeipMNRrooG-QSG5TNMzBQv8WCuRMH/view?usp=sharing) that when converted to .obj using command: `vengi-voxconvert.exe -set metric_flavor json -set voxformat_scale 1.0 -set voxformat_voxelizemode 0 -set voxformat_ambientocclusion 0 --merge --input "C:\Users\harry\OneDrive\Desktop\casa.vox"...
code in [src/tools/voxedit/modules/voxedit-ui/Viewport.cpp](https://github.com/vengi-voxel/vengi/blob/master/src/tools/voxedit/modules/voxedit-ui/Viewport.cpp#L683)
by clicking a voxel it should be possible to define a gradient or a mask to also colorize neighbored voxels currently you can define a radius only to paint bigger...