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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Results 185 Entitas issues
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Is there any reason we cant have `Group.GetEntities(ICollection buffer)`? Having ICollection as the input argument would allow HashSets and other collections to be used which can be useful in certain...

enhancement

Hi, I have a suggestion. Would it be possible to add support for Shared Projects (`.shproj` extension) in Jenny ? Right now, when I do `mono ..\Jenny\Jenny.exe gen` I am...

feature request

Hi, I have found a bug Steps to reproduce: 1. Create an entity in a game context. 2. In Playmode, select this entity 3. Navigate to "Retained by" and press...

bug

Hi, I have found a bug want to contribute. Here's some code public void Activate() { for (int i = 0; i < _groups.Length; i++) { var group = _groups[i];...

I just released a stable version of my port of your amazing framework in Crystal-lang.

Hi, I just try to install Entitas, follow the tutorial doc and video, but got a problem even I have `Assembly-Csharp.csproj` and `Test entitas.sln` file . So I can't have...

Hi! Looks like I'm facing similar issue like #758 but solution provided there does not work. I don't have multiple csproj files (just ProjectName.csproj). Here's the output of doctor. https://gist.github.com/kdrzymala/718a161b170745d023cd736ea81a9388...

# The future of Entitas - Multithreading This is sth I wanted to work on for a long time and I think this can be a game changer! ### **The...

research
AWESOME
multithreading

Hi, I have question So, there is a issue related #610 but its old and not exactly answering my question. I think Entitas is superior in terms of maintenance and...

- Systems/Components with generic type parameters correctly display the full type name in the inspector. - Systems/Components implementing ICustomDisplayName show in the inspector with the user-provided name. This is what...