Entitas
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Request: group.GetEntities(ICollection<TEntity> buffer)
Is there any reason we cant have Group<TEntity>.GetEntities(ICollection<TEntity> buffer)
?
Having ICollection as the input argument would allow HashSets and other collections to be used which can be useful in certain situations.
Thanks! Good idea! Will add :)
@FNGgames Just checked, I use List<T>
because of AddRange
. Very convenient. Will see if I can replace that