Entitas
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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Maybe I have overlooked something, but are there any ways applications of the Burst Compiler and the C# Job System or Multithreading?
Hi, I tried to use Roslyn compiler on my new C# pure project, and I wasn't able to run `Jenny.exe gen` (i've got properly configured Jenny.properties file, as well as...
Hi, I am trying to make a multiplayer game with a dedicated server (most likely deterministic lockstep) and plan to use ECS since I am getting unreasonable CPU usage on...
I use vs. If I add attribute[Game] then print "public", it links me to "PublicMemberInfoEntityExtension"(namespace Entitas). Is that sth I can do to avoid this?
Hi, I found a bug when the Code Generator tries to create corresponding functionalities of a component which uses a generic type parameter. Here is my components: ```csharp using Entitas;...
# What's next Some of you might have seen it in the [Entitas gitter chat](https://gitter.im/sschmid/Entitas-CSharp) already, but to be more transparent I will share here again. I'm currently modernizing the...
Hi, I have a have a question. I set up my Unity project and another solution for tests. I want to test my initialize system which makes use of the...
Open project Match-One, Add any MonoBehaviour, write "Contexts contexts = Contexts.sharedInstance;", Play the game, Then Entitas's debug contexts hided. [Like this](https://github.com/atkdefender/Pic/blob/main/pic20201124122017.jpg) ``` public partial class Contexts : Entitas.IContexts { public...
Try to find a way to show the debugging components https://github.com/sschmid/Entitas-CSharp/issues/963
![image](https://user-images.githubusercontent.com/31325575/90674139-b3b77200-e226-11ea-8c91-7a4aa5c6cc5c.png) It would be nice to show only the class name and not the full namespace in the component list of an entity in the hierarchy. With the short name,...