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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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Friends, I have bought Entities. But I am not able to understand much from github source pages Is there any free or Paid video tutorial available that teaches how to...

Hello!! If jenny server is running in and I edit any thing in my code. Unity will prompt. Could not delete file 'Library/ScriptAssemblies/Assembly-CSharp.dll.bak' Copying assembly from directory Temp to Library/ScriptAssemblies...

Hi, I am following examples in video "Entitas ECS Unity Tutorial - Git & Unit Tests" and run into problems on the way. I am getting error "ECall methods must...

Hi guys! I just wanted to share my latest experiments. This post is just to share my thoughts and have a general conversation about ECS. I might or might not...

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Unity doesn't support namespaces all that well. They tend to dump all user-created scripts into the unnamed namespace, which is a mess. Entitas seems to inherit this problem and I'd...

feature request

Sometimes there is a component which, at any given moment, can be applied to one, and only one, entity. I called this a "singleton" although that's more of an object-oriented...

I have a suggestion to simplify access to components that have only a single member. Let's say I have an entity that looks like this: ```csharp [Game] public struct InterstellarPosition...

What would be the correct way of fully removing all Entitas items from the scene? Currently I do like this: ` m_systems.TearDown(); m_systems.DeactivateReactiveSystems(); Contexts.sharedInstance.Reset(); m_systems = null; ` But e.g....

# Hi everyone, I uploaded part 2 of the "Let's build a game" series. These are the topics in this Video: - Set up Version Control with Git - Set...

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