entity-component topic
kengine
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
brute
A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.
shipyard
Entity Component System focused on usability and flexibility.
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
UECS
Ubpa Entity-Component-System (U ECS) in Unity3D-style
orbtk
The Rust UI-Toolkit.
ecs-lib
Tiny and easy to use ECS (Entity Component System) library for game programming
crayon
A small, portable and extensible game framework written in Rust.
ecst
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
Entitas-Cpp
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#