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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Results 185 Entitas issues
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Whenever you select a linked entity in the editor when the game is running Unity locks up and then crashes. This happens whether the game is playing or paused. If...

I think that is actually the next big cool feature if I manage to find a solution. I was thinking about Entitas and modules / packs / Kits and how...

feature request
research
rfc
AWESOME

Hi, I've noticed a performance issue that arises due to using `System.Stack` in implementation of entitas. Here is a screenshot from instruments that illustrates the problem: ![screen shot 2019-02-26 at...

Hi there. Just wondering what platforms Entitas is supported on. We're looking for a solution that supports all current platforms....Mac, Windows, tvOS, iOS, consoles etc Thanks

When using `Matcher`s in unit tests, a race condition will often occur that causes tests using a matcher to fail. Rerunning the tests repeatedly causes them to all eventually pass....

bug

Hi, I have question about performance. I am realy begginer in programming but i try ur Entitas-CSharp and it feel realy, realy great. I saw ur videos 2015 and 2016...

question

While working with Entitas I ran into several issues having to do with the lack of expressiveness regarding the relations between components and entities and component lifecycle: * Some components...

Generated interfaces which are not generic should allow for more generalised operations. For example, `IContext` provides `bool HasEntity(TEntity entity)` but `IContext` does not provide `bool HasEntity(IEntity entity)`. Alternatively, generated `Context`s...

Hi, with Unity 2018.3 supporting git repo in the package manager, any chance to have a compatible repo for Entitas? More info: https://forum.unity.com/threads/git-support-on-package-manager.573673/ Goal: Be able to easily keep Entitas...

feature request