entity-component-system topic
entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
skypjack.github.io
skypjack on software
kengine
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
unity-entity-component-system
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented de...
entitas-2d-roguelike
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
game
Everything I am (was...) passionate about - the best game engine ever
apecs
a fast, extensible, type driven Haskell ECS framework for games
EnTT-Pacman
An example of how to use the ECS part of the EnTT framework
imgui_entt_entity_editor
A drop-in entity editor for EnTT with Dear ImGui