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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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Hi, I have have question about entity index (es) as the title points out, I want to know if there is any issue with creating a custom code generator that...

Hi, I have an idea / suggestion. Similiar to Unity's tutorial series it would be awesome to have a fresh new tutorial series for Entitas :) (Youtube or text based)...

Hi, Thank you for sharing your software. How do I create 2 separate "Context" to be able to create entities? for example: I want my Game entities to be created...

I started working on new approach to namespace support. My ideas: 1. Contexts: You can create namespaces for contexts by just declaring it in the Jenny.properties or the Jenny preferences...

feature request

Hi I seen recently that there was an Entitas Job System being implemented Just wondering how that is coming along. While the Entitas Job System is still in development, would...

# ECS Game Architecture with Unity and Entitas This is my mental model based on which I decide where to put my code. Feel free to comment so we can...

rfc
discussion

If you have a component with multiple member variables, the AddComponent and ReplaceComponent methods require specifying every single member. ```CSharp [Game] public struct ExampleComponent : IComponent { public Vector3 Position;...

# Entitas on Discord 🎉 ## It's official. After a clear result (see poll #906) we now have an official Entitas Discord server ## [Join Entitas on Discord](https://discord.gg/uHrVx5Z) --- Huge...

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Hi, I have a problem with Jenny sometimes taking forever to generate the code. The things I do are: Open cmd line > Jenny.exe gen This usually generates about 200...

Hi! I was hoping you could implement deconstructors for components in the generator. Here's an example of what the generated code would look like: ```cs public partial class GameEntity {...

feature request