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Performance Comparrison to Unity ECS

Open rikkuporta opened this issue 5 years ago • 0 comments

Hi,

I have question

So, there is a issue related #610 but its old and not exactly answering my question.

I think Entitas is superior in terms of maintenance and code generation, but how is it about performance/multithreading? ANd suport of Animations and other stuff which do not work quite so good with UECS?

So: Jobs? Burst? Anything? Or just Mainthread ECS?

rikkuporta avatar Aug 01 '19 15:08 rikkuporta