John C
John C
As the PPPv2 uses some new render pipeline, it may render _before_ Scatterer, and thus would not include Scatterer's effects in its processes. Same thing with EVE. Likely that the...
No clue how to enable this stuff outside of Unity Editor, if it even can be.
Currently, referencing either Camera.main or EditorCamera.fetch.cam results in... strange things in the editor; the building geometry and other 3d rendered objects are not kept in-sync. Until this is resolved, profiles...
See forum post: https://forum.kerbalspaceprogram.com/index.php?/topic/167450-19x-textures-unlimited-pbr-shader-texture-set-and-model-loading-api/&do=findComment&comment=3753097 https://forum.kerbalspaceprogram.com/index.php?/topic/167450-19x-textures-unlimited-pbr-shader-texture-set-and-model-loading-api/&do=findComment&comment=3753224
Use AssetBundle system to create a sort of updated model-loading system. Create exporter that handles single objects from the scene view in Unity Editor: * Create prefab with same name....
Create a new mod that will work to fix the stock reflection system. * Fix the in-editor reflections by adding a reflection probe (remove this from TU) * Add methods...
Just use REGEX. Problem solved. Load the search string from the 'mesh = REGEX'. Parse the regex into an object, use it for name comparison search on the transforms in...
Attempt to use the now-included NVTT unmanaged assembly and C# wrapper for texture read/write handling. Clean up all texture reading and writing to use a single library (currently there are...