John C
John C
Modular Parts - KIS part-volume not updated on geometry changes, uses volume from prefab model setup
http://forum.kerbalspaceprogram.com/index.php?/topic/101928-112-kerbal-inventory-system-kis-1210/&do=findComment&comment=2612567 As-per the developer of KIS, it is an intentional implementation that only values from the prefab are used, nothing that I can do about it. Any fix for this...
Create Textures Unlimited recoloring configurations for the Kerbal Foundries parts. This will require: - [ ] Creation of Recoloring Mask Textures (GIMP) * Utilize substance painter to create base mask...
As reported on forums, bulkhead profiles are missing in nearly all parts. Should add 'srf' profile at least.
Example PR for minimally intrusive changes for localization.
The current ALG-small has an offset / side-mounted wheel that is undesirable for use as a single nose or tail wheel. A proposed new part/modification would be to take the...
Uses KSPWheel collider to simulate a physics strut. Only really useful along-side IR for rotating/moving joints, but might also be used with the stock flex-o-joints a bit...
* Repulsors have no damage model, infinite max load and speed (up to physics-engine limitations) * More cleanup on configs and lots of balance work. * Scaling support is WIP...
Will be based on Bruneton's Improved Scattering. * Rewritten to HLSL * Updated to be made compatible with Post Process Package v2 * Tested to be functional in KSP *...
Because KSPs ocean causes issues with HDR (likely their 'infinite vertex' solution, resulting in degenerate triangles, which are finally causing NANs in the bloom filtering). - [x] Develop screen-space shading...
Yeah, why not. Certainly not going to be fast to work through, but will be interesting to get it functioning. ---- - [ ] Find some method for efficient planet-scale...