John C
John C
As in, allowing editing of the resources in the tank while in-flight? (outside of the editor) Or as in setting up the config file from in-game? The first... might... be...
Yeah, I think the feature was removed during the 1.3 update as I had never used it, and it wasn't officially supported (or even fully implemented/working). I'm willing to discuss...
I think the only things that would be required for this to be a usable feature for me would be the conservation of mass. If you change to resources that...
I'll give some thought to the ISRU -- I don't want it to conflict with other mods that do the same (Near Future, possibly USI). Hmm... is there a way...
I'm not opposed to creating a distinct part using some of the SSTU models. Would really like to differentiate it from the other parts that use those models in some...
Requirements: * Allow changing of resources while in-flight. * Add/remove dry mass from the container to reflect the new resource setup. * Add/remove resources to account for the change in...
Hmm... I like the idea (module needed for refit), but I'm not sure if I'm fond of the implications. Requiring an engineer is a fairly 'stock-alike' feature, but requiring specific...
At one point USI allowed for in-flight 'repainting' of its Kontainer series of parts (using FireSpitter texture/resource switching modules). It would change both the texture and the resources. It may...
Laying out what needs to be done in order for this feature to become reality: * VolumeContainer GUI needs to have a 'delayed update' mode, where all changes are delayed...
>Since you have said that some sort of "construction yard" is a goal (both planetary and orbital), it seems like the solution would be that the EPL-like code allows craft...