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Allow wildcards in model/mesh names in texture set configs

Open shadowmage45 opened this issue 6 years ago • 0 comments

Just use REGEX. Problem solved.

Load the search string from the 'mesh = REGEX'. Parse the regex into an object, use it for name comparison search on the transforms in the model

root.getallchildren().where(m=>regex.match(m.name));

shadowmage45 avatar Apr 02 '18 17:04 shadowmage45