John C
John C
Use ore-dictionary to determine what dust item is created -- prefer to use whatever the 'main' type is for that mod setup/pack. Allow config to determine what ores/items are used...
Rework torque power system to a proper network graph setup. Remove most of the per-tile update stuff. Have producers, transport, and consumers. Would likely require 'gearbox' tiles to convert between...
Rework NPCs to be a single 'mounted npc' when they mount a horse. Will require additional models/rendering for the horses, loading of vanilla horse-textures, and decomposition of the horse nbt...
Can be seen during accel with a motor; always pulls to the right. If motors are reversed, pulls to the left. Likely there is a >=0 check somewhere that should...
https://forum.kerbalspaceprogram.com/index.php?/topic/155056-18x-kerbal-foundries-continued-tracks-wheels-and-gear/&do=findComment&comment=3745544
Mostly for repulsors, but also for anytime that someone has disabled load-based damage mechanics: Simply don't show the 'max load' rating in the UI. Similar should be applied for the...
From forums: https://forum.kerbalspaceprogram.com/index.php?/topic/155056-17x-kerbal-foundries-continued-tracks-wheels-and-gear/&do=findComment&comment=3709852 I was testing the suspension lock (to use in the default legs to save a lander in the Mun full of Kraken power) and noticed the action...
The wheel state is still set vs. the standard animation sequence, and is not including the invert animation flag when updating the wheel-state based on the animation state. This causes...
When a gear ratio less than one is used, many calculations can break down. Noticed when investigating PRC rover wheels with max RPM of 42.
Dust Effects are still generated after a wheel breaks.... 