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TUPartTools

Open shadowmage45 opened this issue 5 years ago • 0 comments

Use AssetBundle system to create a sort of updated model-loading system.

Create exporter that handles single objects from the scene view in Unity Editor:

  • Create prefab with same name.
  • Create list of shaders and textures used by prefab
  • Strip textures from model (so they don't get included in bundle)
  • Compile asset bundle with specific extension, include shader and texture list
  • Treat the asset bundle as if it were a binary model file; textures live alongside it in same folder

Create KSP model parser:

Create Unity Editor Parser (for re-importing a model that had been exported):

Create FBX conversion tool:

  • Offline conversion tool, to extract mesh data from the model
  • Recomposite into a standard FBX
  • How to support all the crazy features? (animations, skinning, etc)

shadowmage45 avatar Mar 10 '20 15:03 shadowmage45