TexturesUnlimited
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TUPartTools
Use AssetBundle system to create a sort of updated model-loading system.
Create exporter that handles single objects from the scene view in Unity Editor:
- Create prefab with same name.
- Create list of shaders and textures used by prefab
- Strip textures from model (so they don't get included in bundle)
- Compile asset bundle with specific extension, include shader and texture list
- Treat the asset bundle as if it were a binary model file; textures live alongside it in same folder
Create KSP model parser:
Create Unity Editor Parser (for re-importing a model that had been exported):
Create FBX conversion tool:
- Offline conversion tool, to extract mesh data from the model
- Recomposite into a standard FBX
- How to support all the crazy features? (animations, skinning, etc)