John C
John C
Currently the TexturesUnlimited plugin project has been grouped up with the SSTU project under a shared solution. This was done originally so that SSTU could use a simple project-level reference...
## Goals: Clean up the user interface and fill in some of the missing features to allow for 'recoloring' to become more of a 'choose your material'. This will be...
Debug output from an asset-bundle based model, that should have the 'Airlock' tag on the 'Airlock' transform. ```` [LOG 17:29:20.893] Transform: GameObject 1(Clone) Tag: Untagged Layer: 0 [LOG 17:29:20.894] Transform:...