John C
John C
To allow for external mods to query the animation state more easily without requiring reflection. Create the animation dynamically at runtime with a couple of empty keyframes. Manually set the...
E.g. FS / B9 mesh-switch. Uses meshes from transforms within a given model, enabling/disabling the meshes as specified in the config. Single mesh-switch module responsible for managing a config-specified list...
* Currently using basic euler integration. Need to swap to some derivative based integration. * Pass in the vessel mass and COM into the integration code, use that to extrapolate...
Absolutely need to find a solution to this to stop the vessel-sliding problems. * As KSP now has some internal tracking of forces at the part (and vessel?) level, it...
>Hi, got a weird bug here. Treads break in my shuttle cargo bay (despite not touching anything) and when I fix them upon landing, they don't work. I figured out...
Zero friction collider materials, and handling for zero-length suspension. Seems like the simplest way is to merely set the materials to Multiply mode and leave them be (along with assigning...
## TODO: #### General Implementation * Investigate allowing collider to search for a rigidbody if none has been provided and the update method is called (either automatically or manually). *...
## TODO #### General * **Figure out best default scaling powers for...everything...** * Investigate if wheels should be made a bit more configurable * select 'light/med/heavy' structure * adjust impact...
Stock Wheels, Landing Legs, Landing Gear -- patch WIP, needs updating to latest module setups and lots of testing. Other mods: * USI - Keribou & Akita Rovers - http://forum.kerbalspaceprogram.com/index.php?/topic/154587-122-modular-kolonization-system-mks/...
See Title; plugin is broken with recent Unity versions.