Harube

Results 187 comments of Harube

Hi. Make sure the following is done Set the model to T pose. Export as VRM0 using the latest UniVRM. If you can share your model data, please send it...

私の手元では 問題なくShipping用パッケージを作成できています。Windows、VisualStudioのバージョンも同じです。 可能であれば パッケージングする際の手順、コマンドライン引数などをお知らせください。 また念のためですが、パスの指定方法を変更してみました。最新のソースを取得して試してみてください。 それでも失敗する場合は 以下を確認してみてください。わからない項目があれば スキップしてもらって構いません。 ・ファイル [ProjectFolder]\Plugins\VRM4U\ThirdParty\assimp\lib\x64\Release\assimp-vc141-mt.lib が存在するか ・Developmentのパッケージングは成功するか ・VisualStudioからの Shippingビルドは成功するか

Hi. There is no good way to use vrm to retarget ik bones. It would be better to add VirtualBone and handle it independently.

Sorry for the late reply. I think the latest version has fixed a lot of problems.

Hi. Thanks for the report. Please use the latest version of the plugin. No special action has been taken, but regenerating the binary with 5.1.1 seems to fix it.

Hi. Thanks for the report. Sorry for the late reply. It has been fixed in the latest version.

Hi. Depending on the bone configuration, the PhysicsAsset will be incomplete. Since VRMSpringBone must be used for the swaying bones, PhysicsAsset should only be used as a temporary asset. thanks.

Yes, you are right, I think it would look good to generate Mipmap except for MatCap. However, everything is loaded as NoMipmap when using runtime load. I have concerns about...

Hi. This is an effect by Matcap(MaterialCapture). Depending on the normal direction, the brightness is specified by the texture. This is how MToon works. If you want to know more...

Referring to this texture. Please search MaterialCapture to see how it works. ![image](https://user-images.githubusercontent.com/6472835/218264178-49703725-5922-404f-93d3-c0340cd9dc17.png)