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Only one joint is created for Spring Bone chains

Open DrSakuu opened this issue 2 years ago • 1 comments

Describe the bug When importing a VRM, only the first bone in the chain has a physics joint, the rest of the chain is stiff without physics.

Screenshots, log 20230329_140845-vBCQ-UnrealEditor DrsakuuVRM.log

UnrealEngine Version: UE5.1.1 VRM4U_5_1_20230321

Additional context The issue can be replicated with AvatarsSample_B.vrm from VRoid Project. All 5 back hair bones should have individual joints in this example.

DrSakuu avatar Mar 29 '23 12:03 DrSakuu

Hi. Depending on the bone configuration, the PhysicsAsset will be incomplete. Since VRMSpringBone must be used for the swaying bones, PhysicsAsset should only be used as a temporary asset. thanks.

ruyo avatar Apr 16 '23 12:04 ruyo