VRM4U
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Only one joint is created for Spring Bone chains
Describe the bug When importing a VRM, only the first bone in the chain has a physics joint, the rest of the chain is stiff without physics.
Screenshots, log
DrsakuuVRM.log
UnrealEngine Version: UE5.1.1 VRM4U_5_1_20230321
Additional context The issue can be replicated with AvatarsSample_B.vrm from VRoid Project. All 5 back hair bones should have individual joints in this example.
Hi. Depending on the bone configuration, the PhysicsAsset will be incomplete. Since VRMSpringBone must be used for the swaying bones, PhysicsAsset should only be used as a temporary asset. thanks.